Phantom Cash

Introduction

Enhanced with a bonus game feature, called free spins, Phantom Cash has 5 reels, 25 paylines, 500 coin slots as well as one wild, multiplier and one scattered symbol that will help the player get that winning string on the payline. How much he wins is directly linked to the type of the winning string he gets.

How to Play

The size of the coins is chosen by using left/right arrows next to the coin size field, whereas the amount of coins for the bet is set by using left/right arrows next to the coins field or bet field.
Spin is used for reel spinning.

The win box displays the amount won for each string.
The winning is highlighted across the reels.

The AutoPlay function allows a player to set a predetermined number of repeat games, negating any need for further adjustments.

Game options allow a player to adjust the settings, regarding the play, sound and display.
Statistics show only the statistics of the current game, i.e. how many spins a player has had as well as his three most valuable winnings. After the player exits the game, statistics are cleared.

Features

Thurmingham

This symbol is used to replace all the others, except for the scattered one. It can be found only on the first reel and when it finishes a winning string as a wild symbol, then it acts as a multiplier, doubling the winning string payout.

Carstairs

This symbol is used to replace all the others, except for the scattered one. It can be found only on the fifth reel and when it finishes a winning string as a wild symbol, it acts as a multiplier, doubling the winning string payout.

House

This symbol can appear anywhere across the reels. If there are at least three of them, then a winning string is formed and an extra bonus game is triggered. It cannot be replaced by any of the wild multiplier symbols.

Free Spins

If there are 3 symbols of the house, then this feature is triggered, where a player tries to capture a number of ghosts before the game ends. How many ghosts he catches can be seen in the ghost meter, which counts backwards, starting from number eight and subtracting number one for each caught ghost. A player receives free spins till this meter shows zero.

If a ghost and one of the symbols, thurmingham or carstairs, are found on the same row, then the player is given a multiplier that will double the winning.

If a ghost and both of the symbols of thurmingham and carstairs, are found on the same row, then the player is given a multiplier that will quadruple each winning.

A player can catch more ghosts than the ghost meter number shows when it is the final free spin.

This feature can be restarted while a player is using it, provided there are 3+ symbols of the house. A player gets extra eight points.
The rules that apply to the spin that activated this feature are applicable to free spins as well.

Game Rules

20 coins on each payline are allowed.
The player receives the winnings only from the highest paying string. This rule does not apply to the scattered winnings.
Winnings from the scattered strings and bonus games are combined with the regular winnings.

All symbols need to be on the payline, ordered in a line, and starting from the 1st reel, in order to be able to form the winning string. This does not apply to the scattered symbols.

Paytable displays the amount won for each string, whereas the entire sum that a player receives will be directly linked to how much he stakes on each payline.

The amount won in coins is multiplied with the amount staked for each payline in order to calculate the regular winnings.
The amount won from the scattered symbol string is multiplied with the amount placed as a regular bet in order to determine the scattered winnings.

Coins covert to credits using the formula: amount of coins x size of the coins = credits.
The games and pays will be cancelled, in case of malfunction.

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